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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
Grath Telkin
Sniggerdly Pandemic Legion
2603
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Posted - 2014.10.09 23:19:00 -
[1] - Quote
Way to cave to the whining, now because you can have 9-10 jump clones around places and since you've made it even EASIER to move bulk freight around your collected power projection changes amount to ****, existing alliances will now be completely entrenched until you change the rest of sov, so instead of fixing the stagnation of 0.0, you're making it worse.
How can you screw this up so bad when you had it, you were so close, then Baaaw its not fair that EVERYBODY has to take gates so you trash all the progress you'd made and basically pitch underhanded.
"Let Down" doesn't begin to describe my reaction to reading this bullshit.
EDIT: And if you're so incredibly worried about Stain, how about just adding a gate to the game that connects stain to either NPC Delve or lowsec Aridia, (Venal needs this same gate) and then all your NPC sec would be easier access and you wouldn't need to soft hand these changes that the game needs. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Grath Telkin
Sniggerdly Pandemic Legion
2608
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Posted - 2014.10.09 23:38:00 -
[2] - Quote
Hey guys, lets nerf sub caps ability to travel by anything but gates, oh except t1 haulers, thats a good idea because they take about 20 minutes to train to use and suddenly you can have unimpeded access to your JB network and travel just as fast as before, and because CCP collectively have the spine of a Man O War, theres a ton of ships waiting for you after you moved from Tenal to Delve through bridges because making logistics guys take gates is a sin but making the people who sit mind numbling bored shooting structures have the same rules applied to them sounds like a crime.
Thanks for literally nothing. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Grath Telkin
Sniggerdly Pandemic Legion
2610
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Posted - 2014.10.10 00:44:00 -
[3] - Quote
Alp Khan wrote:Iudicium Vastus wrote:Stabbed-align-fit T1 industrial being used as the new shuttle.
Please CCP, don't do the fatigue reduction on T1 haulers/industrials!!! If anything, possibly the T2 (Hell, Deep Space Transport has the title Deep Space right in its name) but NOT cheap minutes long training T1 industrials. Your concern is quite pointless, as travel fit interceptors are already perfect and unstoppable shuttles already, besting every industrial in game by the virtues of being able to insta-align, having the best warp speed in game and at the same time, nullified.
Wrong
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Grath Telkin
Sniggerdly Pandemic Legion
2610
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Posted - 2014.10.10 00:45:00 -
[4] - Quote
Alp Khan wrote:Grath Telkin wrote:Hey guys, lets nerf sub caps ability to travel by anything but gates The issue that everyone was adamant to complain about has always been capital projection. You are pretending as if subcaps were at the source of the problem, and acting surprised on top of that. Have you been missing the player reaction posts which are pointing out that how supers getting dropped on their cruiser gangs etc. is horribly broken?
Did you miss the Dev post that says they want subcaps to have the same limitations and that its by design and on purpose?
I bet you did.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Grath Telkin
Sniggerdly Pandemic Legion
2611
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Posted - 2014.10.10 01:09:00 -
[5] - Quote
Querns wrote:
Get some actual math on JB wreathes vs interceptors and maybe this conversation has merit. Even still, interceptors are a sight safer.
Here's some math for you:
Right now people travel via jump bridges because they are the fastest most efficient way to move around their empire. This change would have added choice to that, they wouldn't have been the fastest but they'd been the safest.
Now, 30 minutes of skill training puts bridges right back as the best possible means of travel.
You have zero need of math to see that a ship that has to take gates, even a fast aligning frigate thats bubble immune, is slower than a pos that shoots you across a region and lands you in the lowsec outgate system. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Grath Telkin
Sniggerdly Pandemic Legion
2631
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Posted - 2014.10.10 02:19:00 -
[6] - Quote
Querns wrote:Medalyn Isis wrote:Not entirely. I can still think of ways to abuse this. For instance you can quickly project a very large sub capital fleet across a much wider expanse of the galaxy by using T1 freighters, Orcas or even DSTs. With the 90% fatigue, and considering you can do 6 jumps without any meaningful fatigue, that means you can very easily and quickly relocate a very large fleet in a radius of 30 light years. Much more than that if you start waiting out the cooldown.
With this system I can easily envision large entities setting up rapid response sub capital fleets such as these which can be once again projected to anywhere in the galaxy at very short notice. The fatigue is still pretty meaningful. A six jump blitz takes 15 minutes to execute, and leaves you with 77 minutes of fatigue to manage afterwards. E: This also doesn't cover the travel time between jump bridges.
Despite your 'worst case scenario, a ceptor will still be slower than a hauler for things like, going say from 6VDT to Hophib, and that will be a fairly constant.
From the bowels of Dek to empire and back every day with no penalty at all, every day, in T1 haulers, still faster than ceptors
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Grath Telkin
Sniggerdly Pandemic Legion
2631
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Posted - 2014.10.10 02:25:00 -
[7] - Quote
Querns wrote:Grath Telkin wrote:Querns wrote:Medalyn Isis wrote:Not entirely. I can still think of ways to abuse this. For instance you can quickly project a very large sub capital fleet across a much wider expanse of the galaxy by using T1 freighters, Orcas or even DSTs. With the 90% fatigue, and considering you can do 6 jumps without any meaningful fatigue, that means you can very easily and quickly relocate a very large fleet in a radius of 30 light years. Much more than that if you start waiting out the cooldown.
With this system I can easily envision large entities setting up rapid response sub capital fleets such as these which can be once again projected to anywhere in the galaxy at very short notice. The fatigue is still pretty meaningful. A six jump blitz takes 15 minutes to execute, and leaves you with 77 minutes of fatigue to manage afterwards. E: This also doesn't cover the travel time between jump bridges. Despite your 'worst case scenario, a ceptor will still be slower than a hauler for things like, going say from 6VDT to Hophib, and that will be a fairly constant. From the bowels of Dek to empire and back every day with no penalty at all, every day, in T1 haulers, still faster than ceptors This example doesn't work either -- it takes 2 JBs to get to hophib with our current network and 5m of flight time (15m) and 9m38s by interceptor. :shobon: e: WHOOPS had GTS set to wreathe for the no-jb part, actual time drops from 13m to 9m38s
2 jbs, 1.5 minutes for the first, then take the second, i'm not sure where you get your numbers
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Grath Telkin
Sniggerdly Pandemic Legion
2632
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Posted - 2014.10.10 02:31:00 -
[8] - Quote
Yea so ever point that the Goon Logistics guys have made is moot if they think you wait 5 minutes after a jump bridge jump in a hauler.
It would appear that either me or them is tragically wrong about this 90% reduction and all of the things it applies to.
IF they're right and its 5 minutes after a jump then ok not too bad people will probably still take gates.
IF I'm right then everything is screwed Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Grath Telkin
Sniggerdly Pandemic Legion
2632
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Posted - 2014.10.10 02:33:00 -
[9] - Quote
Querns wrote:Grath Telkin wrote: 2 jbs, 1.5 minutes for the first, then take the second, i'm not sure where you get your numbers
EDIT: I suddenly think one of the two of us doesn't understand what that cooldown reduction does to T1 haulers and i think its you.
if you had to do 2 jbs, you would jump, wait 1.5 minutes, and jump again.
Not 5 minutes.
Your assumption is that you would always jump as soon as your cooldown is off,
Yea, turns out that 90% reduction makes that almost exactly what you want to do, jump every time your cool down is off.
EDIT: and my point about using 6VDT-Hophib is that the people that live there can literally leave a remote ass part of fountain like no big deal as often as they want without ever really taking more than 2 gates and 5 minutes of time, and this is at a time when we're supposed to be addressing force projection.
Go on, defend it, you know you can't NOT defend it. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Grath Telkin
Sniggerdly Pandemic Legion
2632
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Posted - 2014.10.10 02:38:00 -
[10] - Quote
Leaving the heart of any region should take 5 minutes and 2 gates - GSF Logistics team on proper force projection controls. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Grath Telkin
Sniggerdly Pandemic Legion
2632
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Posted - 2014.10.10 02:39:00 -
[11] - Quote
http://i.imgur.com/iJj6K92.png
Nothing wrong with this picture at all Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Grath Telkin
Sniggerdly Pandemic Legion
2644
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Posted - 2014.10.10 05:39:00 -
[12] - Quote
Querns wrote:Kalissis wrote:With T1 Indis having only 90% fatigue, power projection is going to be:
1. get into T1 into 2. project your ass over 10 titans (5ly bridges) to BS cache location. 3. get into BS, fight 4. fly back with your T1 indi using same 10titans.
@CCP Greyscale this benifits verly large groups that can cache their ships across EVE, please take away the 90% bonus and stick to your plan having this bonus only on Rorq and JF (and maybe BLOPS bridged ships). This is false. Interceptors are much better at travel than t1 industrials, even in the face of jump bridges. Check here for the math that proves it takes interceptors half the time to cross large distances.
You math was proven to be true only in the extreme cases, it was also proven you didn't understand how the 90% reduction worked
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Grath Telkin
Sniggerdly Pandemic Legion
2654
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Posted - 2014.10.11 00:31:00 -
[13] - Quote
Perseus Kallistratos wrote:Dirk MacGirk wrote:
Silva told us you guys are scurred. lol
If Silva was actually involved in anything other than renter customer service your information might have carried some merit. . . . . . . . . lol
Silva telling more lies, why I never.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Grath Telkin
Sniggerdly Pandemic Legion
2655
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Posted - 2014.10.11 00:53:00 -
[14] - Quote
I think you'll see this add more layers to a sustained blops operation.
Currently if you're hunting an area the cyno goes up and everything jumps for the kill, but after an entity that wants to do sustained Blops operations over a region will tier their response to tackled prey.
Is it just a hauler or maybe a battlecruiser?
Squad One jumps to the cyno.
Is it a 10 man gate camp in the targets home system?
Maybe Squad One and Squad Two jump.
Tackled Carrier?
Wing 1 Jump.
This kind of limited release allows a fleet of a 50 black ops guys to constantly police an area without too much down time. Smaller groups will of course have to vary that response and or avoid certain situations but with smaller groups there is always a tighter coordination among a gangs members so even 10 or 20 guys can keep two hunters busy without fatigue. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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